来源: Virtual Worlds 发布时间:2026/9/17 15:54:20
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文献清单:编辑精选文章 | MDPI Virtual Worlds

期刊名: Virtual Worlds

期刊主页:https://www.mdpi.com/journal/virtualworlds

本专题汇集了发表于Virtual Worlds的编辑精选文章,涵盖虚拟现实、增强现实、混合现实及扩展现实技术的多元应用。文章内容涉及教育体验设计(社会空间具身化学习、户外AR地理定位教学)、多感官交互增强(触觉反馈)、晕动症缓解(眼手协调任务、个体差异影响)、动态难度调节机制、专业领域应用(医学教育、建筑施工检查),以及技术开发(可穿戴触觉设备、开源多用户框架)等方面的研究。本专题精选文章共同勾勒出虚拟世界技术在交互沉浸感提升、用户体验优化及跨领域应用拓展方面的前沿图景。

1. Interaction Design Strategies for Socio-Spatial Embodiment in Virtual World Learning

虚拟世界学习中社会空间具身化的交互设计策略

https://www.mdpi.com/2813-2084/4/3/30

Ebrahimi, A.; Ramaprasad, H. Interaction Design Strategies for Socio-Spatial Embodiment in Virtual World Learning. Virtual Worlds 2025, 4, 30.

2. Integrating Augmented Reality and Geolocation for Outdoor Interactive Educational Experiences

融合增强现实与地理定位的户外互动式教育体验

https://www.mdpi.com/2813-2084/4/2/18

Mourelatos, C.; Vrigkas, M. Integrating Augmented Reality and Geolocation for Outdoor Interactive Educational Experiences. Virtual Worlds 2025, 4, 18.

3. Enhancing Presence, Immersion, and Interaction in Multisensory Experiences Through Touch and Haptic Feedback

通过触觉和触觉反馈增强多感官体验中的临场感、沉浸感和交互性

https://www.mdpi.com/2813-2084/4/1/3

Gao, Y.; Spence, C. Enhancing Presence, Immersion, and Interaction in Multisensory Experiences Through Touch and Haptic Feedback. Virtual Worlds 2025, 4, 3.

4. Virtual Versus Reality: A Systematic Review of Real-World Built Environment Tasks Performed in CAVEs and a Framework for Performance and Experience Evaluation

虚拟与现实:CAVEs中真实世界建成环境任务的系统综述及性能与体验评估框架

https://www.mdpi.com/2813-2084/3/4/28

Pogmore, A.C.; Davies, R.J.; Cooke, N.J. Virtual Versus Reality: A Systematic Review of Real-World Built Environment Tasks Performed in CAVEs and a Framework for Performance and Experience Evaluation. Virtual Worlds 2024, 3, 536-571.

5. Mitigating Cybersickness in Virtual Reality: Impact of Eye–Hand Coordination Tasks, Immersion, and Gaming Skills

缓解虚拟现实中的晕动症:眼手协调任务、沉浸感和游戏技能的影响

https://www.mdpi.com/2813-2084/3/4/27

Papaefthymiou, S.; Giannakopoulos, A.; Roussos, P.; Kourtesis, P. Mitigating Cybersickness in Virtual Reality: Impact of Eye–Hand Coordination Tasks, Immersion, and Gaming Skills. Virtual Worlds 2024, 3, 506-535.

6. Development of a Modular Adjustable Wearable Haptic Device for XR Applications

面向XR应用的可调节模块化穿戴式触觉设备开发

https://www.mdpi.com/2813-2084/3/4/24

Najm, A.; Banakou, D.; Michael-Grigoriou, D. Development of a Modular Adjustable Wearable Haptic Device for XR Applications. Virtual Worlds 2024, 3, 436-458.

7. XR MUSE: An Open-Source Unity Framework for Extended Reality-Based Networked Multi-User Studies

XR MUSE:基于扩展现实的网络化多用户研究的开源Unity框架

https://www.mdpi.com/2813-2084/3/4/22

Picard, S.; Sun, N.; Botev, J. XR MUSE: An Open-Source Unity Framework for Extended Reality-Based Networked Multi-User Studies. Virtual Worlds 2024, 3, 404-417.

8. Advancing Medical Education Using Virtual and Augmented Reality in Low- and Middle-Income Countries: A Systematic and Critical Review

利用虚拟现实和增强现实推进中低收入国家医学教育:系统与批判性综述

https://www.mdpi.com/2813-2084/3/3/21

Li, X.; Elnagar, D.; Song, G.; Ghannam, R. Advancing Medical Education Using Virtual and Augmented Reality in Low- and Middle-Income Countries: A Systematic and Critical Review. Virtual Worlds 2024, 3, 384-403.

9. Mixed Reality in Building Construction Inspection and Monitoring: A Systematic Review

混合现实在建筑施工检查与监测中的应用:系统综述

https://www.mdpi.com/2813-2084/3/3/17

Anwar, R.M.I.; Azhar, S. Mixed Reality in Building Construction Inspection and Monitoring: A Systematic Review. Virtual Worlds 2024, 3, 319-332.

10. Exploring Dynamic Difficulty Adjustment Methods for Video Games

探索电子游戏动态难度调整方法

https://www.mdpi.com/2813-2084/3/2/12

Fisher, N.; Kulshreshth, A.K. Exploring Dynamic Difficulty Adjustment Methods for Video Games. Virtual Worlds 2024, 3, 230-255.

11. Cybersickness in Virtual Reality: The Role of Individual Differences, Its Effects on Cognitive Functions and Motor Skills, and Intensity Differences during and after Immersion

虚拟现实中的晕动症:个体差异的作用、对认知功能和运动技能的影响,以及沉浸期间和之后的强度差异

https://www.mdpi.com/2813-2084/3/1/4

Kourtesis, P.; Papadopoulou, A.; Roussos, P. Cybersickness in Virtual Reality: The Role of Individual Differences, Its Effects on Cognitive Functions and Motor Skills, and Intensity Differences during and after Immersion. Virtual Worlds 2024, 3, 62-93.

12. Evaluating the Effect of Outfit on Personality Perception in Virtual Characters

评估服装对虚拟角色人格感知的影响

https://www.mdpi.com/2813-2084/3/1/2

Cheng, Y.; Wang, Y. Evaluating the Effect of Outfit on Personality Perception in Virtual Characters. Virtual Worlds 2024, 3, 21-39.

期刊介绍

主编:Prof. Dr. Anton Nijholt

Virtual Worlds (ISSN: 2813-2084)创刊于2022年,是一个国际性的、跨学科的、同行评审的、开放获取期刊,专注于虚拟现实、增强现实和混合现实技术及其应用。Virtual Worlds主要发表常规的研究文章和综述。我们的目标是鼓励科学家尽可能详细地发表他们的实验和理论成果。

主题领域包括但不限于:虚拟现实、增强现实、混合现实;用于虚拟现实/增强现实/混合现实的系统、工具、技术及软件;虚拟现实/增强现实/混合现实在工业、制造业、医疗、医疗保健、教育、娱乐、公共空间等领域中的应用;人机交互、人与虚拟用户/代理的交互;多感官体验;人因学和心理学;虚拟现实的哲学、伦理和社会方面。

2025 CiteScore:7.6

Time to First Decision:17.4 Days

Acceptance to Publication:5.8 Days

 
 
 
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